Face rig pro game12/31/2022 0 Comments 14_WrinkleMapPreparation- We will prepare all the necessary wrinkle maps in photoshop. 13_BonesAndDriversSetup- Here we will make shape keys to be driven by the bones.12_CorrectioveShapeKeys- I’ll show you how to sculpt corrective shape keys, to fix some of the deformations made by the bones.10-11_ImportingShapeKeys- Two videos dedicated to importing shape keys and implementing them to your rig (there’s a lot of them :D).09_BasicBoneRigging- Introduction to basic bone rigging.02-08_ShapeKeysSculpting- In this series of 7 videos, we will go through the process of sculpting all the necessary shape keys/blend shapes/morph targets for the rig.01_Introduction- Small introduction, Facial Action Coding system, and tips on organizing work. I hope you’ll find it useful and I wish you a good day! What’s inside? And how to set up the Dynamic Wrinkle system in it as well. In the end, I’ll present to you, how to prepare your rig for the export to Unreal Engine. Then I’ll show you how to make your animation work way more convenient, by creating puppeteering systems for a more intuitive animating process. Moreover, we will use high detail information made in Zbrush to create Dynamic Wrinkle System in Eevee (it works in Cycles as well). Face deformations will be made by shape keys driven by the bones. In the sculpting process I will be using ZBRUSH, but after some minor workflow adjustments you can without a problem do it in BLENDER (I show how to sculpt realistic face just in Blender in my “Realistic Face Creation in Blender” course.Īfterward, we will take all of the expressions sculpted in Zbrush and implement them to the face rig. I’ll show you how to utilize references, and give some tips and tricks on forming the face, managing stretches and sculpting important wrinkles. In the beginning, after a small introduction to Face Action Coding system and some advice on organizing the work, I will walk you through the process of sculpting the necessary expressions. It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig.In this course, I’ll present to you my workflow of creating realistic Face Rig based on shape keys. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.įaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). For sound base tracking you need a microphone.
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